Tf2 afterburn damage. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. Tf2 afterburn damage

 
 The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 secondsTf2 afterburn damage <b>taerht a fo erom semoceb ti redrah ylthgils tih ti edam maet 2FT eht woN </b>

A Spy disguised as a Pyro still receives afterburn. Name the filter something, like critdamage. Degreaser > Stock, especially in competitive. The existence of this weapon was first discovered in the form of a VTF filename string found in the texture_preload_list. A. _TheNumber7_ • 8 mo. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. The Big advantages are. Team Fortress 2. Afterburn was mostly used to expose spies. Knife Level 1 Knife. After all, not every merc’s attire is lined with asbestos. ”. aiming no flinch. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. Now, it makes sense to have afterburn in the game. However, the mechanic itself is broken and makes. No flinching when aiming and fully charged. because afterburn manages to be a mechanic that is useless in competitive but annoying as fuck in pubs. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. It if takes more time for them to die, it won't be count. #12. That's why buffing the damage from 3/tick to 4/tick was needed. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. As to why, it wears a flame retardant suit. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Team Fortress 2 Pyro Weapons Guide A breakdown of all of the pros and cons of every primary, secondary, and melee Pyro weapon in Team Fortress 2. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. This bug is in the code of the game, not in the textures, sounds, or other resources. We'll. 5 seconds for a maximum of 10 seconds (depends on the weapon used). Tape appears to be holding the gun together. O. . 43 keys. In the context of a team game, the afterburn mechanic makes more sense. The flames of the flame throwers become unpredictable at maximum range. Anti-Pyro strategy. #3. Same with crits, too, albeit at half the price. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. These can be essential for survival. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. A lot of people complained about some Pyros using a cheap tactic called "sting and run". this isnt too important, but different afterburn durations won't have the same damage thresholds. This can be used to chain multiple flamed enemies together in order to hit them. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. It's not immune to fire. After the 3rd collision with a surface/player, the shot disintegrates and cannot deal any further damage. png Cow Mangler 5000 Changed: Afterburn duration on charged shot increased from 6 to 7. This weapon will reload automatically when not active. Also most people combo it with the flamethrower for afterburn damage. direct flames do the normal amount if damage. If I kill the current threat, why should I die 5 seconds later on a health pack?Or does the flare gun simply apply 2 instances of damage separately? Is the fire damage applied by the flare itself or is it referring to the afterburn that results from getting hit by the flare? If its the former, the question remains, but if its the latter, the answer is only bullet resistance reduces the flare damage and fire resistance is. Fire : Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. The following table describes the possible attributes of weapons and items as contained in the items_game. This is Heavy's weapons guide for Team Fortress 2, breaking down all of our Russian monster's primary, secondary, and melee weapons. AshSystem • 8 mo. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. T. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Added The Hot Hand. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. Also afterburn should stop after the Pyro dies. Low risk. -33% ÜberCharge rate on Overhealed patients. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the. 08 damage. Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. Backburner: +50 Max health removed, airblast cost increased to 150%. T. The Quick-Fix Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. add onhit addammo. Both the reserve shooter and the degreaser were pushed back a bit after any decent TF2 player would be able to pull off a high damage combo with relatively little skill. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. The Cow Mangler 5000 Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst damage. Set to 10 by default: Server operator only tf2c_airblast <0/1> Disables or enables airblast. Reply More posts you may like. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. +67% ÜberCharge rate. Degreaser is always worth using. The update will be applied automatically when you restart Team Fortress 2. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. For the base. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). Also reflecting flares will apply the afterburn damage penalty. Employing hit-and-run tactics with the powerful Scattergun, the Scout can swiftly deal damage and retreat. and since it's super cheap, well they go for it easily. ago. Air blast cost is only 5 more and is almost entirely irrelevant. This taunt can only be performed with the following weapon: Scorch. Weapon and items: Positive Additive Attributes. . Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst. Team Fortress 2 does not have any method of dealing damage in decimals. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. The Pyro is deadly when flanking and ambushing. flare afterburn is limited by distance. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. — The Pyro. also. Retaining stock’s damage and afterburn output is also a nice bonus for fighting a good scout that’s managing to stuff your jumps. As to why, it wears a flame retardant suit. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. SelphyLove 14 years ago #4. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. direct flames do the normal amount if damage. This is either through direct damage (W + M1) or the afterburn. However, the mechanic itself is broken and makes. The best way to fix it is to delete all flame particles after the Pyro dies. — The Pyro on sinister weapons. Question about. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. The Chargin' Targe is an unlockable secondary weapon for the Demoman. Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. res you will see a variable "NegativeColor". He can also inflict afterburn, which will weaken and kill enemies that manage to escape. However, the mechanic itself is broken and makes. Added: This weapon holsters 25% faster. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. 8m radius Applies afterburn Can kill multiple. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. The Pyro has two different primary weapon types: the conventional Flame Throwersand the Flame Launcher. The flames of the flame throwers become unpredictable at maximum range. T. The Scorch Shot is a community-created secondary weapon for the Pyro. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. It is a large, shoulder-fired, retrofuturistic raygun. 07-19-2013 , 14:30 Re: [TF2] Boosting fire damage; SDKHooks documentation # 4 Incidentally, when TF2Attributes or TF2Items are working again, you can change the amount of damage a weapon does using those with attributes 1. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. Aim near their. A Burning Spy. 08 damage spread. This is best seen with using the Incendiary Cannon. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. How do you think the Afterburner will function if it's. 0. Fire particles will penetrate players and buildings. Team Fortress 2. O. 4. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. +%s1% cloak on kill. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. 5 seconds adding up to 60 or all together 106. With the number of ways to negate it and how common they are, it's only a matter of taking a few seconds to use…These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close. You won't lose much by equipping it since afterburn isn't your main source of damage. It is a blast of cone-shaped gas emitting from the end of the weapon. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. Scout: The Swift Slugger. so they aren't aware it's afterburn-specific. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. . Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. . Jarate Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1) The Razorback Level 10 Shield Blocks a single backstab attempt-100% maximum overheal on wearer. You shouldn’t even be relying on afterburn. Harvester promotional blurb. Listed as "-20% damage penalty". Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). No other afterburn source (including Dragon's Fury) does it. Just a thought. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. Many shooters allow you to score headshots from very far away with virtually any weapon. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. it's a reasoning mistake. 25s if Pyro or afterburn immune). Allowing a combination with the Neon Annihilator. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. 837K subscribers in the tf2 community. The odds of always having a Medic or health pack around a Pyro matchup is improbable, and 6 - 10 seconds of total afterburn is 48 - 80 damage (minus the Degreaser) which is enough to kill enemies who take a good amount of flame damage or are damaged via other sources already. O. After all, not every merc’s attire is lined with asbestos. Owner buys TF2 for Cash. When you open HudDamageAccount. Things like that to essentially reward higher-skill. Fire A Burning Spy. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. If you have my pack installed it will be labeled as "Critical" otherwise the default SourceSDK calls it "CHEMICAL" (or you can just type in the number, it is 1048576). The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. Igniting two people would delay overheals by at least 2 seconds. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. The weapon has a stun which is already a terrible mechanic. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. Flares fired from this gun bounce off enemies as well as allies before exploding. All damage is rounded up to the nearest whole number. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. This is a bug, not a new idea. What this shows is that the actual amount of damage afterburn does is pretty good. If the Huo Long Heater is put away by the attacking Heavy, the afterburn damage is reduced to 64 in total. U. Changed: Now deals up to 100% higher base damage as the user becomes injured. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. 3. A. eu]. (-) -25% damage penalty. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. 5 seconds of afterburn (down from 10 seconds). For one thing, the Chargin' Targe gave great resistance to fire already. However, the mechanic itself is broken and makes interactions with a pyro. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Before the advent of Team Fortress 2, many of you know of its direct predecessor, Team Fortress Classic or “TFC” for short. Now, it makes sense to have afterburn in the game. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Although they all. The Frying Pan Level 5 Frying Pan. As well, present in the tf eslistsall. Allow heavy to better keep up with enemies and avoid projectiles. its only immune to afterburn. Dealer's Visor Level 50 Hat. The switch from speed bonus is nice but the switch to speed allows for clutch reflects. Well if you run away at the tip/end of pyro's fire then you take multiple damage becouse the partices stop and go up and you take more damage. Kind of a negligable difference, but bleed is also a little less reliable, being that Pyro has weapons in every slot that cause afterburn while bleed can only be caused by one throwable projectile and melee weapons. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. I’m not judging the other persons skill in this situation. If you survive long enough and kill people, you'll eventually get there. Only applies afterburn before particles are x amount of time old. Pyro Mask Level 10 Hat. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. Tell me which one you would prefer. On hit the enemy suffers poison (bleed) damage for 2 seconds. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. . Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. As the Pyro, don't always rely on afterburn to finish him off. He is good for defending an objective or destroying enemy engineer buildings. Damage is any event that reduces the health of a player or entity. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. (not sure on this one yet) All flamethrowers range is increased by 20% including dragons fury. A D. That'd turn it into more of a "hit and run" pyro, while the degreaser would be better for axtinguishing and the BB would be more of. The Harvester is a melee weapon for the Pyro. You can still hit Panic Attack. Kukri Level 1 Kukri. 5 seconds, just barely enough to combo on those two with. It also takes 2. ”. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. Reflected projectiles no longer deal minicrit damage; Afterburn is reduced to a solid 40 damage (on par with bleed effects) Extra shield can stay due to flamethrowers being hitscan and much more consistant. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. Selling Strange Part: Damage Dealt for 6 keys, 23. His flames can cause panic and confusion if caught by surprise with it. It does NOT count reflects sadly. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. For one thing, the Chargin' Targe gave great resistance to fire already. In addition, targets are now considered wet when doused. 207. I have almost 4000 hours in TF2, and roughly 200 on Pyro specifically. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. 55. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. After nine years in…The Team Fortress Classic Pyro sucks. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. Then MvM upgrades would be in casual. Loadout Stats. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Loadout Stats. The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. On the Detonator's wiki page, it says the following under base damage: . If there was a sniper you will be dead in a second. This weapon has been recently nerfed! Make sure to check the new stats here! Leave all thoughts, facts, and opinions about…However, damage caused by afterburn damage is reduced by 66%. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 53 seconds. Afterburn. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. The Vaccinator. This also includes less damage against buildings. The Gas Passer Bonus Objective: Deal 500 afterburn damage in a single life. 2 less airblasts. O. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. This is either through direct damage (W + M1) or the afterburn. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. N. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. Execution is a taunt for the Pyro with the Scorch Shot equipped. The afterburn damage seems to be capped. Weapons are given to players as random drops, by crafting, by completing achievements, uncrating crates or trading, and may carry a special item quality . No weirder than being able to reload every weapon (or your metal reserve, for that matter) with a dropped weapon of any kind, but not being able to exchange ammo between primaries and secondaries. The difference in switch speed has never felt tangible enough to. Afterburn now reduces all direct Medic healing and resist shields by 20%. This can be used to chain multiple flamed enemies together in order to hit them. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. But due to the . It makes dealing with pyros extremely annoying, especially as soldier or spy. The only downsides to the degreaser are: less afterburn damage. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. O. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoying Yes it does, what makes it overpowered is that it just does too much. Team Fortress 2 does not have any method of dealing damage in decimals. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. notnheavy_flamethrower_falloff (0. Getting full Damage relies on you and not the bugged Heat Density. The Flare Gun can cover long range, but the pyro is still a close range class. Might as well use your Flamethrower at that point. . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage. Similarly, -75% afterburn damage is pretty crippling in casual where there's frequently limited ways for a team to deal with an afterburn. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. We'll just stick with. All flare guns are overpowered. Exhibit C: The Blast Radius; The Scorch Shot has a blast. People would write off afterburn like nothing. In Mann vs. Strange Part: Damage Dealt. An update to Team Fortress 2 has been released. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. But I have two horrible suggestions to "fix" it. Pyro is a class very focused on comboes as-is. In fact, it's what makes Pyro special. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. __y_y_y_yy_y____y_y. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. And if that don't work. Or you can use Chris' TF2 configs here [fakkelbrigade. T. Primary Weapons. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. F. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. . The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. CryptoTeam Fortress 2. The utility of quick-switching is so much more worth it than 2 extra airblasts and more afterburn damage. Click to listen. +200% afterburn damage bonusAny after damage effect should be hard to apply. When these particles connect to an enemy player, a damage-over-time effect (sometimes called a DOT) called afterburn is applied. However, when I look at afterburn, I don't see something that's supposed to be lethal. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. It makes dealing with pyros extremely annoying, especially as soldier or spy. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. Also, some weapons have damage. • 3 yr. If you are desperate, marketplace. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. The Pyro is a class whose combat strategies revolve around close-range combat. Shortstop is a good scattergun sidegrade. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Machine, the Degreaser is just a slightly weaker stock. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. Good news: shield disruption works as intended. It makes dealing with pyros extremely annoying, especially as soldier or spy. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Also reflecting flares will apply the afterburn damage penalty. Flares fired from this gun bounce off enemies as well as allies before exploding. The Harvester deals the same damage and has the same attack speed as the Fire Axe. Melee damage can destroy.